The CFX Artist is responsible for setting up skin, muscle, cloth and hair simulations for our hero and secondary characters and creatures. Other responsibilities include, maintaining and supporting those rigs/setups through production as well as running shots in production.
This is a full-time staff role with benefits and working on a hybrid work model with some days in office and some days remote, ideal candidates will be based locally in New York, but open to discussing a fully remote (must still be based in the United States) agreement for the right individual.
Build, maintain and test simulation rigs and setups
Develop tools to assist in building simulation rigs and running shot simulations
Run simulations, perform technical animation and shot sculpting for shots in production
Creatively troubleshoot and solve problems independently
Receive and address technical and creative feedback from supervisors and leads
Good knowledge of vellum and other Houdini tools
Excellent sense for physically based motion and understanding of animation principles
Ability to clearly and effectively communicate complex topics relevant to CFX and connected departments
Strong problem solving skills
Ability and willingness to multi-task
Working knowledge of Python (and/or Mel)
3+ years of experience in film/animation/VFX
Experience with Ziva Dynamics
Experience with Houdini
Experience with Marvelous Designer
Previous rigging experience
Previous experience in Linux
Framestore is proud to employ extraordinary talent across all genders, races, nationalities, religions, ages, abilities and sexual preferences. We aim to encourage and support all of our current and future employees to achieve their potential. No job applicant will receive less favourable treatment on any basis when applying for a career with us.