Head of Texture

  • Film - Mumbai
  • Mumbai, India

Head of Texture

Job description


The Texture Head Of Department is responsible for managing the texture department in their respective location, working closely with modelling, lookdev, lighting, and show supervision to deliver assets and images of the highest quality for film and episodic productions.


Responsibilities:

  • Work closely with production to schedule texture work and assign

  • texture artists based on show needs, and assist in strategies on how

  • to navigate busy periods

  • To be aware at all times of current & future (potential) work and the

  • projects’ various texture requirements

  • Work with recruitment to hire new artists, conducting interviews and

  • pro-actively sourcing candidates

  • Meet regularly with other asset HODs (modelling, rigging, groom,

  • lookdev) as well as Head of Creatures to ensure efficient workflows

  • and support in any technical challenges and innovation on shows

  • Attend monthly global texture HOD meetings to report crewing

  • status’ and contribute to ongoing department development.

  • Communicate & work closely with Framestore’s other texture HODs

  • to ensure a steady exchange of knowledge within Framestore

  • globally

  • Work closely with the department manager in managing the artists

  • Conducting appraisals, salary negotiations, training and career

  • development. Overseeing any Performance Management issues

  • within the team, when appropriate

  • Work with Global Head of Creatures to develop texturing

  • methodologies and how they integrate with the other asset

  • departments. Present yearly departmental roadmap to Heads of CG

  • and Global Head of Creatures

  • Work with department manager and Global Head of Creatures to

  • continually assess the texture team’s composition and formulate

  • plans to improve the team as a whole

  • Stimulate team cohesion and homogeneous workflows where

  • sensible & possible

  • Work with Global Head of Creatures to help refine and drive ManD

  • development cycles as they relate to texture work, promoting

  • consistency in approach and execution of the texture work

  • Work closely with lighting HOD, attending lighting dailies to be aware

  • of current show issues and demands

  • Work with Heads of CG to raise the profile of the texturing

  • department at Framestore. Investigate a closer relationship with

  • lookdev, promoting the texture artists to be using interactive

  • rendering and the Mari bridge to produce “ready to go” setups.


Job requirements

Texture Essential Skills:
  • Extensive knowledge and production experience of Mari, Substance Painter and Designer and Photoshop
  • Experience in a 3D package
  • The ability to work within a team of other Texture Artists or independently
  • A commitment to creative collaboration within the team and with other departments
  • Proactive and excellent communication, organisation and interpersonal skills
  • Creative problem-solving skills
  • The proven ability to work well under pressure
  • Open to direction and able to embrace change
  • Attention to detail
  • Reliable with good timekeeping and the ability to meet set deadlines
  • Previous film experience
  • Modelling and Lookdev skills or experience


Framestore is proud to employ extraordinary talent across all genders, races, nationalities, religions, ages, abilities and sexual preferences. We aim to encourage and support all of our current and future employees to achieve their potential. No job applicant will receive less favourable treatment on any basis when applying for a career with us.