Leads will be expected to carry out the following tasks:
Work across all aspects of lighting and rendering throughout the show, from lookdev, to sequence setup to final shot delivery
Work with Production and Supervision to plan and schedule the lookdev and lighting work for the show and work with HOD and DM to plan crewing
Attend department dailies, asset dailies and shot dailies to see the show through to final delivery and support the team
Assign tasks to team and support team throughout
Mentor Junior artists
Work with HOD to improve lighting workflow and tools in conjunction with leads from other shows and sites
Work with the HOD and render department to innovate new lighting/shader techniques
Work with other departments to progress look-development of assets, (including fast presentation of concepting work).
Work with other departments to achieve best results for an asset or shot
Assist the team in clarifying supervisor or client comments, and help the team present the work in the clearest manner possible
Oversee and maintain lighting and lookdev nuke comps for consistent submissions on the show
Maintain positive morale of the Lighting team on the project.
Report any specific show issues that affect lighting to HOD and DM.
Oversee Sequence and Shot lighting, in order to maintain consistency and time-saving efficiencies.
Provide technical support for complex shots, highlighting in advance and then supporting shot-artists during delivery.
Help Advise CG Supervisors and Production on farm management.
Keep an overview of render times and aim for improvements to use of farm resources.
Essential Skills:
Experience in look development using physically plausible shading techniques and ray tracing
A strong knowledge of lighting techniques and photography
A strong knowledge of Nuke or similar compositing package
Good knowledge of other disciplines within VFX
Excellent organisation, communication and interpersonal skills
Creative problem solving and attention to detail
Able to work well under pressure and meet deadlines while maintaining high quality results
Able to work successfully as part of a team as well as independently
Previous experience mentoring or leading a team
Reliable, with good time keeping and the ability to meet deadlines
Flexible and adaptable with the ability to work within a pre-set workflow or pipeline but also have the creativity and problem solving skills to work around issues
A thorough knowledge of Maya
Extensive knowledge of either Renderman, Arnold or similar production renderer
A good understanding of colour-space
Knowledge of Python and/or Mel scripting
A strong understanding of Linux/Unix based operating systems
Experience working with effects elements and volume rendering
Team Managing experience in a large scale set up
Framestore is proud to employ extraordinary talent across all genders, races, nationalities, religions, ages, abilities and sexual preferences. We aim to encourage and support all of our current and future employees to achieve their potential. No job applicant will receive less favourable treatment on any basis when applying for a career with us.