Lead Technical Artist - Immersive

  • Immersive
  • New York, United States

Lead Technical Artist - Immersive

Job description

Framestore is an Oscar, Bafta, and Emmy award-winning global creative company working in film, advertising, AR/MR/VR, theme park attractions, and pre/post visualisation work among many other creative endeavours.

Framestore’s Immersive Division are a dedicated team within one of the world's largest VFX studios - combining exciting IP and cutting-edge technologies to create never before seen experiences and deliver them to audiences around the world across a wide variety of immersive platforms. For more information on the types of projects please look here.

Technical Artists as part of our Immersive Division are responsible for working alongside Developers and Artists in devising and implementing internal prototypes and delivering high-quality products and projects for both IP and brand clients across a range of mediums on cutting-edge hardware - including VR, AR, real-time animation, virtual production and other exciting platforms. The ideal candidate will have a thorough understanding of both the art and technical side of Unreal Engine, with a problem-solving mindset.

This is a full-time staff role with benefits and working on a hybrid work model with some days in office and some days remote, ideal candidates will be based locally in New York.

What you'll do:

  • Work with the Real-time Supervisor, other Tech Artists or Lead Developer to design interactive experiences using (predominantly) Unreal

  • Material Creation - Design complex materials in Unreal and instruct artists on best practices

  • Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in lighting best practices

  • Optimisation - Optimise content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices

  • Collaborate with programmers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases

  • A demonstrable level of technical knowledge combined with strong creative and visual instinct

Job requirements

What we're looking for:

  • Extensive experience in the games industry or equivalent

  • Project development, pitching, concepts, and bidding along with the real-time supervisor and producers

  • Experience with Unity is also useful

  • Advanced experience with Unreal's Blueprints system

  • Advanced experience with Maya and or Houdini

  • Strong understanding of asset creation pipeline

  • Experience with VR/AR authoring in Unreal

  • Shader programming experience

You might also have:

  • Understanding of FX system(Niagara) 

  • Experience in VFX company/pipeline

  • Scripting skills with MEL, Python, C#, Javascript and C++

  • Positive attitude towards learning and sharing

  • Deadline-oriented; able to work in a fast-paced environment

  • Able to solve problems as they arise and remain calm in high-pressure situations

New York City Employees: Pay Range: $130,000 - $165,000 per year.

The posted range describes the minimum to maximum range for this job description in the state of New York. The range is posted in accordance with the New York City Pay Transparency Bill. The range for this same position may be lower or higher in markets outside of New York City. Pay is dependent on the applicant's relevant skills, experience, and qualifications.

Framestore is proud to employ extraordinary talent across all genders, races, nationalities, religions, ages, abilities and sexual preferences. We aim to encourage and support all of our current and future employees to achieve their potential. No job applicant will receive less favourable treatment on any basis when applying for a career with us.