Framestore is an Oscar, Bafta, and Emmy award-winning global creative company working across film, advertising, AR/MR/VR, theme park attractions, and pre/post visualisation, among many other creative endeavours. These are supported by Framestore's state-of-the-art products, tools and pipeline; built, maintained and managed by our in-house Technology team of developers, programmers and engineers.
Framestore’s Pre-Production Services division enables filmmakers and showrunners to make early-stage, creative decisions that can then guide their entire production; working independently as well as supporting the work of Framestore's Film, TV, VR and Interactive Advertising departments.
Framestore Pre-Production Services is expanding its Virtual Production team and is recruiting a Virtual Production Technical Director for its London studio. The Virtual Production TD will be responsible for the fluent running of virtual camera and virtual scouting sessions and/or virtual production stages for acquiring in-camera VFX. In addition, they will also be responsible for assembling scenes for virtual scouting and virtual camera shoots, as well as being a key stakeholder in the continuous development of the VP pipeline.
Our ideal candidate for this role will need to be an excellent communicator and team player, have professional experience across a variety of Virtual Production technologies, including hardware and software and will be flexible as the work can be on-set or remote in the UK with requirements for travel on a show basis. This is a UK-based role and unfortunately, we are not able to provide VISAs at this time.
What you'll do
Assist supervisor and artist on shows
Prepare and run virtual scouting and virtual camera sessions
Equipment set-up, upkeep and maintenance
Data management as per Framestore’s folder structure and templates
Ensure and maintain hardware is correctly set up and calibrated
Contribute to the development of virtual production products
Deliver within schedule to meet deadlines
What we're looking for:
Strong knowledge of game engines and realtime rendering
Experience Onset in an operational capacity
Experience with nDisplay / ICVFX
Experience working with blueprints/ coding
Experience setting up/maintaining version control
Previous experience in film, TV or games
Intermediate to advanced-level user of Maya and/or Houdini
Experience with VR/AR equipment
Great time management
Ability to remain calm under pressure
You might also have:
Experience with motion capture systems
Understanding of cameras and cinematography principles
Experience with client-facing work
To get an idea of what it would be like to work in Virtual Production at Framestore on a project, check out this video for our recent work on 1899 for Netflix -