Manage and lead multiple FX artists in the creation of FX material for use in a variety of high-end content
Work with VFX Supervisors and Creative Directors to define effects concepts, designs and workflows based on client briefs
Work with production teams to ensure that the bidding and scheduling of FX work is accurate
Create natural (and unnatural) phenomena utilizing simulations in particles, rigid-bodies, fluids etc. and other procedural or stochastic systems
Supervise FX look-development using lighting, shading and compositing to produce a final renderable image
Use a variety of commercial and proprietary FX tools to produce FX elements
Work in partnership with other departments to ensure that the design and execution of setups and shots is delivered to the highest possible standard
An excellent knowledge of Houdini and Maya
A thorough understanding of the techniques and technologies relating to FX simulation and procedural animation
Previous experience producing effects such as smoke, fire, clouds, water, steam and explosions in addition to simulation techniques for rigid-bodies, finite elements, PBD etc.
A good understanding of media aesthetics - e.g. image composition, detail, animation and timing, etc.
A working knowledge of Arnold or Vray
Strong experience within a commercial or film pipeline environment
Strong collaboration and communication skills within a team environment
A working knowledge of at least one compositing application (e.g. Nuke) and a solid understanding of the compositing process
Strong experience in scripting, e.g. Python, Mel, Vex, Hscript, etc.
Experience with other render packages
Programming skills with C/C++ along with knowledge of the Houdini HDK
Unix shell scripting
Shoot supervision experience a plus