Framestore is a world leader in visual effects and animation across Film, TV, Commercials and Immersive. Having won multiple industry awards for our work, Framestore is now looking to bring the same level of excellence to our real-time Engine capabilities.
The Realtime Lighting Artist will be responsible for working with technical artists and supervisors to find the best possible solutions for bringing high-end VFX quality lighting and rendering to Unreal Engine based projects.
Successful candidates for this role will join our Engine Artist team who are leading the way in utilising world leading visual effects standards to bring unprecedented realism to real-time.
Responsibilities:
Work closely with supervisors to determine the best approach to solve technical and creative challenges in Unreal Engine to develop the final look
Engine scene assembly including the correct assets from applicable departments
Lighting shots as briefed by the Visual Effects/Realtime Supervisor or Sequence Lead
Developing shots in collaboration with the shot Compositor
Rendering non-lighting passes as required by the shot Compositor
Creating lighting set ups and/or working with current set ups
Creating efficient rendering and scene set ups in order to optimise renders
Scrutinising the colours and directions of all light sources in the real-world scene and replicating them in CG
Staying on schedule and meeting set deadlines while maintaining the highest levels of quality
Ongoing communication with Production and leads regarding schedules and deadlines
Other duties as required including wrangling assets or elements of a shot from another department to ensure shots are completed to schedule
Essential Skills:
Strong working knowledge of lighting and shading in Unreal Engine
Previous experience with shot look development
A good understanding of colour-space
A strong knowledge of lighting techniques
A basic knowledge of Nuke or similar compositing package, including how to use layers and passes to tweak a shot after it has been rendered
Good knowledge of other disciplines within VFX including simulation, Modeling and UV mapping, Texturing and Camera Tracking
Excellent organisation, communication and interpersonal skills
Creative problem solving and attention to detail
Able to work well under pressure and meet deadlines while maintaining high quality results
Able to work successfully as part of a team as well as independently
Reliable, with good time keeping and the ability to meet deadlines
Flexible and adaptable with the ability to work within a pre-set workflow or pipeline but also have the creativity and problem solving skills to work around issues
Knowledge of either Renderman, Arnold or similar production renderer
Basic knowledge of physically plausible shading techniques
Basic knowledge of Python and/or Mel scripting
Desirable Skills:
Experience with digital paint software such as Photoshop and/or Substance
Experience working with effects elements and volume rendering
Knowledge and experience in other render packages
Knowledge and experience in Compositing and Nuke
Experience and knowledge in Modeling and Texturing
Framestore is proud to employ extraordinary talent across all genders, races, nationalities, religions, ages, abilities and sexual preferences. We aim to encourage and support all of our current and future employees to achieve their potential. No job applicant will receive less favourable treatment on any basis when applying for a career with us.