Framestore is an Oscar, Bafta, and Emmy award-winning global creative company working in film, advertising, AR/MR/VR, theme park attractions, and pre/post visualisation work among many other creative endeavours.
Framestore’s Immersive Division are a dedicated team within one of the world's largest VFX studios - combining exciting IP and cutting-edge technologies to create never-before-seen experiences and deliver them to audiences around the world across a wide variety of immersive platforms. For more information on the types of projects please look here.
If you are an experienced Animator with knowledge of UE4/5, or perhaps a Technical Artist or Developer with a background in animation, this would be the ideal role for you. Working day to day with Technical Artists, Developers and the divisional Animation and Rigging teams, Technical Animators work towards bringing the level of finesse seen in our Film & TV work, to our realtime engine ('Engine') projects. The role will involve Technical Animation as well as creating and supporting tools used daily by team members across the division. We are looking for someone to be an excellent collaborator, with a broad base of artistic and technical knowledge, excited about creating compelling experiences in engine, such as XR, realtime animation or themed attractions.
This is a full-time permanent role with staff benefits and working on a hybrid work model with some days in office and some days remote. Ideal candidates will be based close enough to the office in London to travel in.
What you'll do:
Implement animation systems in engine
Participate in the development of tools in collaboration with Pipeline & Rigging that will allow VFX artists to leverage their skills in engine
Troubleshoot and solve animation related issues
Optimise performance to stay within the technical restraints while maintaining artistic vision
Develop and maintain clear documentation
Collaborate with Development team to achieve the best gameplay experience