Technical Animator - Real-time

  • Immersive
  • London, Royaume-Uni

Technical Animator - Real-time

Description de l'offre d'emploi

Framestore is a world leader in visual effects and animation across Film, TV, Advertising and Immersive. Having won multiple industry awards for our work, Framestore is now looking to bring the same level of excellence to our real-time capabilities.

If you are an experienced Animator with knowledge of UE4, or perhaps a Technical Artist with a background in animation; this would be the ideal role for you.

Working day to day with the Technical Artists whilst maintaining a close collaboration with the divisional Animation and Rigging teams, Technical Animators will work towards the goal of delivering high-quality products and projects for both IP and brand clients across a range of mediums on cutting edge hardware; VR, AR, real-time animation, virtual production and other exciting platforms.

The role will involve Technical Animation as well as creating and supporting tools used on a daily basis by team members across the division.

Responsibilities

  • Implement animation systems in engine

  • Develop tools in collaboration with Pipeline & Rigging that will allow Animators to leverage their skills in engine

  • Troubleshoot and solve animation issues with all departments; real-time, animation, rigging & pipeline

  • Optimise work to stay within the technical restraints while maintaining artistic vision

  • Develop and maintain clear documentation

  • Maintain a relationship with the Technical Animation team for Film

Pré-requis du poste

Required Skills

  • A good understanding of Unreal, including rig authoring, real-time performance constraints and asset animation

  • A background in animation with experience of rigging and animation pipelines

  • Experience with animation blueprints

  • Experience with engine state machines

  • Evidence of a strong understanding in Python

  • An understanding of the content creation pipeline in Unreal and/or VFX

  • Knowledge of animation features of modern game engines

  • Basic knowledge of anatomy for bipeds and quadrupeds, skeletons and muscles

  • A good understanding of constraints and deformers, how they work and their limitations

  • An understanding of physical motion, weight, balance, texture and form

Desirable Skills & Attributes

  • Working knowledge of c++

  • Experience with performance capture: rig hookups, offset rigs, re-targeting etc.

  • Experience with implementing FACS

  • Experience creating content for XR

  • Experience animating different character/asset types for games or interactive projects

  • Positive attitude towards learning and sharing

  • Deadline oriented; able to work in a fast-paced environment

  • Able to solve problems as they arise and remain calm in high-pressure situations

Framestore is proud to employ extraordinary talent across all genders, races, nationalities, religions, ages, abilities and sexual preferences. We aim to encourage and support all of our current and future employees to achieve their potential. No job applicant will receive less favourable treatment on any basis when applying for a career with us.