The Texture Supervisor is responsible for managing the texture department in their respective location, working closely with modelling, lookdev, lighting, and show supervision to deliver assets and images of the highest quality for film and episodic productions.
Work closely with production to schedule texture work and assign texture artists based on show needs, and assist in strategies on how to navigate busy periods.
To be aware at all times of current & future (potential) work and the projects’ various texture requirements.
Work with recruitment to hire new artists, conducting interviews and pro-actively sourcing candidates.
Meet regularly with other asset HODs (modelling, rigging, groom, lookdev) as well as Head of Creatures to ensure efficient workflows and support in any technical challenges and innovation on shows.
Attend monthly global texture HOD meetings to report crewing status’ and contribute to ongoing department development.
Communicate & work closely with Framestore’s other texture HODs to ensure a steady exchange of knowledge within Framestore globally.
Work closely with the department manager in managing the artists.
Conducting appraisals, salary negotiations, training and career development. Overseeing any Performance Management issues within the team, when appropriate.
Work with Global Head of Creatures to develop texturing methodologies and how they integrate with the other asset departments.
Present yearly departmental roadmap to Heads of CG and Global Head of Creatures.
Work with department manager and Global Head of Creatures to continually assess the texture team’s composition and formulate plans to improve the team as a whole.
Stimulate team cohesion and homogeneous workflows where sensible & possible.
Work with Global Head of Creatures to help refine and drive ManD development cycles as they relate to texture work, promoting consistency in approach and execution of the texture work.
Work closely with lighting HOD, attending lighting dailies to be aware of current show issues and demands.
Work with Heads of CG to raise the profile of the texturing department at Framestore. Investigate a closer relationship with lookdev, promoting the texture artists to be using interactive rendering and the Mari bridge to produce “ready to go” setups.
Framestore is proud to employ extraordinary talent across all genders, races, nationalities, religions, ages, abilities and sexual preferences. We aim to encourage and support all of our current and future employees to achieve their potential. No job applicant will receive less favourable treatment on any basis when applying for a career with us.