Method Studios’ film and episodic teams are integrating with Framestore as part of an exciting plan to offer innovative, best-in-class visual effects animation from four continents.
Method’s Montreal, Melbourne and Vancouver studios are in the process of being integrated with Framestore, and we hope to have this work fully completed by March 2022.
For the time-being your contract and recruitment contact will depend on which studio you apply for, but wherever you are based we look forward to welcoming you to the Framestore family.
Method Vancouver is looking for a Crowd TD to join our amazing team. As a Crowd TD at Method Studios, you will be responsible for creating photorealistic crowds using Golaem, in Maya. You’ll be a rockstar with advanced knowledge of crowd simulation and layout, as well as a good understanding of how to manage large data sets and complex renders. As crowd TD, you’ll be naturally detail oriented and able to handle large data sets associated with crowd rendering. This is not a position well-suited to someone who considers themselves specifically an “artist” but is more suitable to someone who considers themselves a “technician” or “craftsperson”.
In this role, you will:
This job is for you if:
It would also be helpful if you had:
Knowledge of motion editing software, Motionbuilder;
Experience in motion capture;
Linux and Windows experience;
Tool building and scripting knowledge (Python, hscript, mel, bash);
Knowledge of Nuke.
Interested? What are you waiting for? Apply now; we can't wait to get to know you!
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