FX Technical Director - Advertising, Episodic & Immersive

  • Advertising, Episodic, & Immersive
  • London, United Kingdom

FX Technical Director - Advertising, Episodic & Immersive

Job description

The Integrated Advertising division in London is looking for talented Houdini FX Technical Directors for an exciting project. We're looking for artists to join us in late February/early March 2021. 


FX Technical Directors create CG renditions of naturalistic physical or magical phenomena such as fire, water, clouds, smoke, physical destruction and particulate.

Responsibilities:
  • Creating particle, rigid-body, fluid, cloth, fur and/or hair simulations or animations
  • Applying lighting and shaders to produce the final rendered image or passing the simulation on to a Lighting Technical Director
  • Using a variety of commercial and proprietary FX tools including Houdini & Maya
  • Working in partnership with other departments to ensure that shots are delivered to the highest possible standard
  • Working within the team to determine the various design solutions needed to create the effects
  • Designing and creating images, elements, effects, pipelines, tools and techniques
  • Helping to design solutions involving a more procedural approach in order to create the effects required
  • Producing reviewable composites of all FX elements for a shot. Sometimes FX TDs will be expected to produce final renders too

Job requirements

Essential Skills:
  • An excellent knowledge of Houdini
  • A thorough understanding of the techniques and technologies relating to FX simulation and procedural animation
  • Previous experience producing effects such as smoke, fire, clouds, water, steam and explosions in addition to simulation techniques for rigid-bodies, cloth and hair
  • A good understanding of animation and an eye for motion
  • A working knowledge of Mantra or HtoA
  • A good understanding of the entire visual effects process
  • A familiarity with pipeline issues, especially working between multiple packages
  • A working knowledge of at least one compositing application (preferably Nuke) and a solid understanding of the compositing process
  • Strong Vex, hscript, python and/or Mel scripting skills

Desirable Skills:
  • Knowledge in other simulation packages
  • Knowledge of the Houdini HDK
  • Experience with other render packages
  • Experience working on long-form or commercials projects