The Head of Lighting works alongside the Head of CG, other HODs and CG Supervisors, and is responsible for delivering high quality CG renders from the VFX pipeline. They oversee the creative and technical process across all shows within their discipline. They are responsible for the day-to-day management of the leads / artists / TD’s working on a specific show, as well as the design and construction of department pipeline, tools and workflows.
Run lighting department dailies to ensure consistent workflows and approaches to lighting are upheld and keeping render times in check.
Have an overview of the different production challenges on each show offering support when required and escalate show stopping issues to Heads of CG, Pipeline and Production.
Attend show dailies when possible to support show supervision and flag any potential issues and offer solutions.
Work closely with Heads of Lighting in other locations and divisions sharing developments, resources, and general department information to promote global collaboration across Framestore.
Work closely with Head of Lookdev, Head of Environments and Head of Rendering to ensure a unified approach to rendering, maximising efficiency and staying up to date with latest technology and workflows.
Research new techniques and approaches for the Lighting team and regularly present findings to heads of CG, and software departments.
Work alongside the Software and Pipeline teams to manage and test in-house proprietary software.
Work closely with the department manager to plan lighting and lookdev artists assignments to shows, conduct appraisals and manage performance.
Work with recruitment to find potential new candidates and attend interviews.
Monitor and maintain training procedures and documentation, working with the training department to build up central resources to help onboard new Lighting recruits ensuring the wiki and other resources are current.
Engage with Production Leadership and to ensure they can meet production schedules and budgets.
A proven track record in film quality visual effects
Extensive production experience in a similar or relevant position
Experience in leading teams on VFX projects
Extensive hands on experience with lookdev, lighting and rendering
Excellent communication skills
Excellent organisation skills
Negotiation and conflict resolution skills
Able to promote and initiate change
Experience in writing shaders for physically based ray tracing
Understanding of colour science
Working knowledge of python/c++