Texture Artists are responsible for the creation of a diverse range of texture maps required for computer-generated creatures and hard surface models used in production. Texture artists work closely with modellers, look-development and environment artists to create photo-real assets for high-end visual effects projects.
The ideal candidate must be able to work from the London office for a minimum of 3 days week and this is not a remote role.
Texture Artists will be expected to take on the following responsibilities:
Produce high quality texture maps for assets at their skill level.
Collaborate with the CG Supervisor, Lead Texture & Lookdev Artists to execute the required look of CG characters and Hard Surface assets.
Maintain continual and efficient communication with the Look Dev, Modelling, Environment and Production departments.
Execute quality control of texture maps prior to publishing to ensure consistency.
Respect schedules and deadlines while delivering texture maps of the highest standard.
Communicate with Production and Leads regarding schedules and deadlines.
Share workflow techniques, ideas & reference materials with the team.
Strive to keep their skills current & up to date with new tools, software, and other related technology relating to their discipline.
Lead Texture Artists will be expected to take on the following responsibilities:
Manage a team of artists on a show.
Set the standard of texturing in your team, always demonstrating an expert level of texturing skills, producing quality work, ensuring consistency in your team’s output.
Manage and spec team assignments.
Assign appropriate tasks to Senior, Mid and Junior team members, showing a strong understanding of their abilities and strengths.
Have a good understanding of the assets your team will be texturing and how they work in shot context and any potential creative or technical challenges.
Where necessary take responsibility for producing textures on hero to smaller assets.
Establish workflow templates, methods of texturing & provide documentation for other artists on the team where necessary.
Ensure that department tools are available for your team and properly set up for the show.
Advise HOD of any advances made on a project for integration into other shows.
Act as the key contact for production and supervisors, ensuring clear communication, dealing with creative challenges, solutions and adapting to changes in production & scheduling.
Maintain good relations with all other departments and address any issues promptly.
Attend dailies and present the work of your team, guide artists on how to present work.
Train, share knowledge and assume responsibility for the progression of more junior members of the team.
Provide regular feedback to your artists and ensure quality control for the artists on the team.
Set a high level of professionalism for the team, displaying maturity, calmness, integrity and positivity.
Ensure the show wiki is relevant and up to date especially after wrapping.
Traditional arts background
Previous film experience
Modelling or look-dev experience
Framestore is proud to employ extraordinary talent across all genders, races, nationalities, religions, ages, abilities and sexual preferences. We aim to encourage and support all of our current and future employees to achieve their potential. No job applicant will receive less favourable treatment on any basis when applying for a career with us.