Please note that this job advert is for an expression of interest only and not an active job vacancy.
Rigging Technical Directors are responsible for designing, creating and maintaining highly accurate and efficient rigs for high end visual effects films. Riggers work closely with Modellers and Animators to develop and refine rigs that meet the specific requirements of a VFX pipeline.
Responsibilities:
Create fully scripted rigs and refine them according to animation and lighting needs
Prototype, implement and refine puppet (skeleton), body (deformer and muscle based) or mechanical rigs
Troubleshoot and fix rig issues, collect artistic feedback and fine tune rig behaviour
Become a proficient user and contributor of the extensive rigging tool-set
Create tools to help animation workflow and rig interaction
Work within the pipeline and rigging standards
Meet delivery deadlines under production constraints
Essential Skills:
Maya rigging experience (full body/facial)
A passion for creating believable CG characters and the requisite attention to detail
Python or Mel scripting and the ability to follow strict coding standards
Analytical and artistic skills, creativity and visual problem solving
Team work, communication and time management skills
The ability to write technical documentation and present your work (wiki, screen cap etc.)
Basic knowledge of anatomy for bipeds and quadrupeds, skeletons and muscles
A good understanding of constraints and deformers, how they work and their limitations
Desirable Skills:
Facial anatomy, realistic eye and mouth rigs, Facs breakdown
Life drawing or organic modelling
Basic knowledge of dynamics (Maya Hair, nCloth, nParticle etc.)
Strong maths background, especially matrix maths and geometry algorithms are a plus
C or C++ programming Maya plugins are a plus
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