Senior FX Artist - Film & Episodic

  • Film
  • Melbourne, Australia

Senior FX Artist - Film & Episodic

Job description

FX Artists create CG renditions of naturalistic, physical and magical phenomena.

  • Creating particle, rigid-body, fluid, cloth, fur and/or hair simulations or animations
  • Applying lighting and shaders to produce the final rendered image or passing the simulation on to a Lighting Technical Director
  • Using a variety of commercial and proprietary FX tools including Maya, Houdini and Naiad
  • Working in partnership with other departments to ensure that shots are delivered to the highest possible standard
  • Working within the team to determine the various design solutions needed to create the effects
  • Designing and creating images, elements, effects, pipelines, tools and techniques
  • Helping to design solutions involving a more procedural approach in order to create the effects required
  • Producing reviewable composites of all FX elements for a shot. Sometimes FX Artists will be expected to produce final renders too
  • Supporting the Lead FX TD with mentoring or training more junior artists

Job requirements

Essential Skills:
  • An excellent knowledge of Houdini and/or Maya
  • Minimum of two years experience as an FX Artist
  • Degree in computer science, animation or equivalent 
  • A thorough understanding of the techniques and technologies relating to FX simulation and procedural animation
  • Previous experience producing effects such as smoke, fire, clouds, water, steam and explosions in addition to simulation techniques for rigid-bodies, cloth and hair
  • A good understanding of animation and an eye for motion
  • A working knowledge of Renderman or Arnold
  • A good understanding of the entire visual effects process
  • A familiarity with pipeline issues, especially working between multiple packages
  • A working knowledge of at least one compositing application (e.g. Nuke) and a solid understanding of the compositing process
  • Strong Vex, hscript and/or Mel scripting skills
  • Knowledge in other simulation packages such as Naiad
  • Experience with other render packages

Desirable Skills:
  • Programming skills with C/C++ along with knowledge of the Houdini HDK and/or Maya API
  • Python and Unix shell scripting

Framestore is proud to employ extraordinary talent across all genders, races, nationalities, religions, ages, abilities and sexual preferences. We aim to encourage and support all of our current and future employees to achieve their potential. No job applicant will receive less favourable treatment on any basis when applying for a career with us.