The Asset Builder is a specialist 3D artist, capable of modeling, texturing, shading 3D characters, objects, props and environments which are optimised for real-time workflow in Maya and Unreal. Key to the role is the ability to work at high-speed and in an efficient manner, creating assets which are appropriate for the pre-production process as opposed to final VFX.
The Asset Builder works under the supervision of the Asset Lead or the Visualisation Supervisor and must be able to take artistic direction in order to deliver on brief and on time. They should have a strong sense of design, composition and art direction and possess initiative. Experience of low-polygon modelling is essential and a working knowledge of real-time OpenGL techniques for lighting and FX is a plus.
Please note: We are just collecting speculative applications at present.
This is a remote contract, however you will need to be based in the UK or Europe and have the right to work there. Long-term this will be an office based role.
Required professional skills:
Software knowledge:
Framestore is proud to employ extraordinary talent across all genders, races, nationalities, religions, ages, abilities and sexual preferences. We aim to encourage and support all of our current and future employees to achieve their potential. No job applicant will receive less favourable treatment on any basis when applying for a career with us.