Previous experience with shot look development
A good understanding of colour-space
A strong knowledge of lighting techniques
A knowledge of Nuke or similar compositing package
Good knowledge of other disciplines within VFX including simulation, Modeling and UV mapping, Texturing and Camera Tracking
Excellent organisation, communication and interpersonal skills
Creative problem solving and attention to detail
Able to work well under pressure and meet deadlines while maintaining high quality results
Able to work successfully as part of a team as well as independently
Reliable, with good time keeping and the ability to meet deadlines
Flexible and adaptable with the ability to work within a pre-set workflow or pipeline but also have the creativity and problem solving skills to work around issues
A thorough knowledge of Maya
Extensive knowledge of either Renderman, Arnold or similar production renderer
Knowledge of physically plausible shading techniques
Knowledge of Python and/or Mel scripting
A strong understanding of Linux/Unix based operating systems
Experience working with effects elements and volume rendering
Knowledge and experience in other render packages
Knowledge and experience in Compositing and Nuke
Experience and knowledge in Modeling and Texturing
Experience with digital paint software such as Photoshop and/or Mari