Creature FX Artists are responsible for providing a wide variety of dynamic simulations for character based work; including clothing, hair, muscle, skin as well as any post simulation sculpting and finaling.
Creature FX artists will be expected to carry out the following responsibilities:
Create simulation rigs for characters and creatures using Maya nCloth, nHair, and additional 3rd party and proprietary tools.
Execute shots using simulation rigs and the delivery of finished assets to the Lighting department.
Liaise with other departments involved in the creature workflow - Modeling, Rigging, Animation, Lighting and Groom.
Be involved in the development of departmental tools and techniques.
Meet schedules and deadlines whilst maintaining the highest standards.
Present work for review to leads, supervisors, clients etc and follow through with notes and feedback as required.
Have ongoing communication with production and leads regarding schedules and deadlines.
Continue to become familiar with new tools, software, data and other related technology.
Work efficiently as part of a team, or independently, to complete assigned shots.
Programming or scripting experience.
Modelling and rigging skills and experience.
A good understanding of Maya constraints and deformers.
Experience of working under a Unix/Linux systems environment.
Possesses a good eye, able to look at reference material and understand how to apply that within a simulation environment.
Good understanding of anatomy human and animal.