This is a freelance position within the New York team, candidates must be available from roughly September 2026 thru May 2027.
Remote work is acceptable (from within the USA), but hybrid is encouraged and you may need to come into the office upon request. Ideal candidates will be based in the New York area, and must have valid US work authorization at time of hire.
The Lead FX Technical Director oversees the artistic vision and technical execution of complex naturalistic physical effects while maintaining specialized authority over character and creature dynamics (cloth, fur, hair, skin, and muscle simulations).
As the Lead, you will serve as a primary technical mentor, driving best practices for procedural simulations, pipeline architecture, and physical fidelity while also acting as communication point for Supervisors and Artists for both technical and artistic decisions.
What you’ll do
Lead, mentor, and supervise a team of CFX and FX Technical Directors, setting artistic and technical standards for complex character dynamic simulations and environmental FX
Design, build, and stress-test production setups for complex character/creature FX (hero cloth, hair/fur groom dynamics, skin drift, and tissue/muscle deformation) alongside traditional FX
Run hero-level shot simulations, perform shot sculpting, apply lighting and shaders, and produce reviewable composites for final delivery
Partner with other departments to ensure seamless asset handoffs and resolve inter-departmental pipeline bottlenecks
Conduct regular artistic and technical reviews, providing clear, constructive feedback to team members to ensure output aligns with project targets and visual expectations