Expérience et Compétences Essentielles:
Excellente connaissance de Houdini ou Maya
Connaissance approfondie des techniques et technologies liées aux effets et à la simulation, ainsi qu'à celles ayant trait à l'animation procédurale
Expérience antérieure dans la production d'effets comme la fumée, le feu, les nuages, l'eau, la vapeur, les explosions, et dans la simulation de corps solides incluant les tissus et les poils/cheveux
Bonne compréhension de l'animation et du mouvement
Bonne compréhension de tout le processus lié aux effets visuels
Familiarité avec les problèmes pouvant survenir dans un pipeline d'effets visuels, surtout lorsque des plates-formes variées sont employées
Connaissances pratiques d'au moins un logiciel de composition numérique d'images (compositing) tel que Nuke, et une compréhension approfondie du processus de la composition numérique d'images
Connaissances approfondies en programmation avec Vex, hscript ou Mel
Expérience et Compétences Atouts:
Aptitudes en programmation avec C/C++, ainsi que des connaissances avec les interfaces de programmation Houdini HDK ou Maya
Expérience avec Python ou avec la programmation Shell
Expérience avec d'autres logiciels et systèmes de rendus
Framestore est un employeur garantissant l'égalité des chances. Nous célébrons la diversité et nous nous engageons à créer un environnement inclusif pour tous les employés.
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A multi Oscar-winning creative studio, we have worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema.
Framestore combines talent and technology to bring life to everything we create, whether in film, TV, advertising or immersive experiences. Driven by creativity and inspired by the future, we set out every day to reframe the possible.
FX Technical Directors create CG renditions of naturalistic physical or magical phenomena such as fire, water, clouds, smoke, physical destruction and particulate.
What you’ll do:
Creating particle, rigid-body, fluid, cloth, fur and/or hair simulations or animations
Applying lighting and shaders to produce the final rendered image or passing the simulation on to a Lighting Technical Director
Using a variety of commercial and proprietary FX tools including Maya, Houdini
Working in partnership with other departments to ensure that shots are delivered to the highest possible standard
Working within the team to determine the various design solutions needed to create the effects
Designing and creating images, elements, effects, pipelines, tools and techniques
Helping to design solutions involving a more procedural approach in order to create the effects required
Producing reviewable composites of all FX elements for a shot. Sometimes FX TDs will be expected to produce final renders too
What we’re looking for:
An excellent knowledge of Houdini and/or Maya
A thorough understanding of the techniques and technologies relating to FX simulation and procedural animation
Previous experience producing effects such as smoke, fire, clouds, water, steam and explosions in addition to simulation techniques for rigid-bodies, cloth and hair
A good understanding of animation and an eye for motion
A good understanding of the entire visual effects process
A familiarity with pipeline issues, especially working between multiple packages
A working knowledge of at least one compositing application (e.g. Nuke) and a solid understanding of the compositing process
Strong Vex, hscript and/or Mel scripting skills
You might also have:
Programming skills with C/C++ along with knowledge of the Houdini HDK and/or Maya API
Python and Unix shell scripting
Experience with other render packages
Framestore is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.