Lighting TD- Film & Episodic

  • London, United Kingdom

Lighting TD- Film & Episodic

Job description

Lighting Technical Directors are responsible for the final 3D scene assembly, lighting and rendering of elements required to complete visual effects shots for high-end photo-realistic VFX films.


  • CG scene assembly including the correct assets from applicable departments
  • Lighting shots as briefed by the Visual Effects/CG Supervisor or Sequence Lead
  • Working closely with CG Supervisors to determine the best approach to solving CG challenges and developing the final look
  • Developing shots in collaboration with the shot Compositor
  • Rendering non-lighting passes as required by the shot Compositor
  • Creating lighting set ups and/or working with current set ups
  • Creating efficient rendering set ups in order to optimise render farm usage
  • Scrutinising the colours and directions of all light sources in the real-world scene and replicating them in CG
  • Staying on schedule and meeting set deadlines while maintaining the highest levels of quality
  • Ongoing communication with Production and leads regarding schedules and deadlines
  • Other duties as required including wrangling assets or elements of a shot from another department to ensure shots are completed to schedule

Job requirements

Essential Skills:

  • Previous experience with shot look development
  • A good understanding of colour-space
  • A strong knowledge of lighting techniques
  • A good knowledge of Nuke or similar compositing package
  • Excellent organisation, communication and interpersonal skills
  • Creative problem solving and attention to detail
  • Able to work well under pressure and meet deadlines while maintaining high quality results
  • Able to work successfully as part of a team as well as independently
  • Reliable, with good time keeping and the ability to meet deadlines
  • Flexible and adaptable with the ability to work within a pre-set workflow or pipeline but also have the creativity and problem solving skills to work around issues
  • A thorough knowledge of Maya
  • Extensive knowledge of either Renderman, Arnold or similar production renderer
  • Basic knowledge of physically plausible shading techniques
  • Basic knowledge of Python and/or Mel scripting
  • A strong understanding of Linux/Unix based operating systems

Desirable Skills:

  • Experience with digital paint software such as Photoshop and/or Mari
  • Experience working with effects elements and volume rendering
  • Knowledge and experience in other render packages
  • Experience with realtime-rendering packages
  • Good knowledge of other disciplines within VFX including simulation, Modeling and UV mapping, Texturing and Camera Tracking