Please note this is a speculative role. If we move to hire, the position will be hybrid and require days in our London studio as well as travel to film studios in North West London. We also cannot provide VISAs or relocation for this position, as it will be a contract role.
Framestore’s Preproduction Services division enables filmmakers and showrunners to make early-stage, creative decisions that can then guide their entire production. We have over a hundred creatives, technologists and producers working across concept art, previsualisation, virtual production, in-camera VFX, techvis and postvis.
Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.
The Role
Framestore is looking for a Realtime Artist to join our growing Real-Time team. You’ll collaborate with supervisors, visualisation and VFX artists to create beautiful, optimised, realtime content for feature film and episodic projects.
This role is ideal for someone with a strong artistic eye and solid technical knowledge who enjoys solving creative challenges in Unreal Engine and pushing the boundaries of real-time production.
What you’ll be doing
You’ll work at the intersection of art and technology, helping bring environments, characters and effects to life in Unreal Engine. You’ll collaborate with artists across departments to develop assets, lighting and visual effects that meet the high standards of Framestore’s film and episodic work.
Key responsibilities include:
Creating optimised assets, shaders, lighting and particle effects in Unreal Engine
Collaborating with environment and character artists on asset build and look development
Building high-quality real-time environments for film, TV and virtual production
Adapting and optimising assets from art departments and VFX teams for in-engine use
Applying strong lighting techniques and guiding others on lighting best practices
Creation of blueprints and editor tools to help automate tasks and speed up workflows
Optimising content for performance and sharing modelling and texturing best practices