Framestore’s Preproduction Services division enables filmmakers and showrunners to make early-stage, creative decisions that can then guide their entire production. We have over a hundred creatives, technologists and producers working across concept art, previsualisation, virtual production, in-camera VFX, techvis and postvis.
Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.
About the Role
We’re looking for a Realtime Rigging TD to join our growing team, working at the intersection of visualisation and real-time production. In this role, you’ll be developing character rigs and technical animation solutions for a range of exciting film and episodic projects using Unreal Engine. This is an opportunity to work with some of the best in the business, pushing creative and technical boundaries.
What You’ll Be Doing
Build and maintain high-quality real-time character rigs and technical animation systems using Control Rig, Animation Blueprints and Sequencer in Unreal Engine.
Collaborate closely with character artists, animators and supervisors to ensure rigging specifications and animation workflows are production-ready and artist-friendly.
Optimise character assets and systems for real-time performance, including skeletal meshes, control hierarchies and animation data.
Help develop and expand our real-time rigging tools and pipeline, ensuring scalability and ease of use.
Support and mentor artists in rigging and animation best practices within Unreal.
Translate existing assets and animation data for real-time use, including work from both Art Departments and VFX teams.
Maintain documentation for rigging and animation workflows to support a consistent pipeline.