Framestore’s Immersive Studio is a world-leading innovator in crafting immersive experiences that transcend the screen, catapulting you into extraordinary realms of adventure. Combining our unrivalled creative craftsmanship with our technical prowess, we're dedicated to reframing expectations for both IP owners and their guests with creative technology, location-based entertainment, and mind-blowing theme park rides.
Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.
The Role
Technical Artists as part of our Immersive Division are responsible for working alongside Developers and Artists in devising and implementing internal prototypes and delivering high-quality products and projects for both IP and brand clients across a range of mediums on cutting-edge hardware - including VR, AR, real-time animation and other emerging platforms.
The ideal candidate will have a thorough understanding of both the art and technical side of Unreal Engine, with a problem-solving mindset; a keen interest in realtime lighting would be advantageous.
What you'll do:
Work with the Real-time Supervisor, Lead Tech Artist or Lead Developer to design interactive experiences using (predominantly) Unreal
Material Creation - Design complex materials in Unreal and instruct artists on best practices
Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in lighting best practices
Optimisation - Optimise content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices
Collaborate with programmers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases
A demonstrable level of technical knowledge combined with strong creative and visual instinct