Please note this position is hybrid and requires regular days in our London studio as well as potential travel, so we cannot accommodate fully remote working.
This role is an ASAP start and 12-month contract (with potential for future extension); we cannot provide VISAs or UK relocation so please only apply if you are already able to work in the UK.
Framestore’s Immersive Studio is a world-leading innovator in crafting immersive experiences that transcend the screen, catapulting you into extraordinary realms of adventure. Combining our unrivalled creative craftsmanship with our technical prowess, we're dedicated to reframing expectations for both IP owners and their guests with creative technology, location-based entertainment, and mind-blowing theme park rides.
Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.
The Role
Framestore is looking for a Technical Animator to join our Immersive team, working at the intersection of animation, technology and real-time storytelling. This role is ideal for an experienced Animator with strong Unreal Engine knowledge, or a Technical Artist with a background in animation who enjoys building systems as much as crafting motion.
You’ll work closely with Technical Artists, Developers, and our Animation and Rigging teams to bring the level of polish seen in our Film and TV work into real-time experiences. From XR and interactive projects to themed attractions, you’ll help shape how animation lives and breathes in engine.
You’ll focus on building, implementing and refining animation systems in game engine(s), while supporting the tools and workflows that enable artists across the division to do their best work. You’ll balance performance and artistic intent, troubleshoot complex problems, and collaborate closely with development and pipeline teams to create compelling, responsive experiences.
You’ll also be:
Implementing and maintaining animation systems within Unreal Engine
Collaborating with Pipeline and Rigging teams to develop tools that extend VFX workflows into engine
Troubleshooting and resolving animation-related technical issues
Optimising animation performance while preserving creative quality
Creating and maintaining clear, practical documentation
Working with the Development team to support strong gameplay and interaction experiences
Please note that whilst Unreal Engine is our preferred engine, we’d also be happy to hear from candidates with experience using other game engines, whether proprietary or otherwise, even if you don’t meet every requirement listed below.