Texture Artists are responsible for the creation of a diverse range of texture maps required for computer-generated creatures and hard surface models used in production. Texture artists work closely with modellers, look-development and environment artists to create photo-real assets for high-end visual effects projects.
Texture Artists will be expected to take on the following responsibilities:
Produce high quality texture maps for assets at their skill level.
Collaborate with the CG Supervisor, Lead Texture & Lookdev Artists to execute the required look of CG characters and Hard Surface assets.
Maintain continual and efficient communication with the Look Dev, Modelling, Environment and Production departments.
Execute quality control of texture maps prior to publishing to ensure consistency.
Respect schedules and deadlines while delivering texture maps of the highest standard.
Communicate with Production and Leads regarding schedules and deadlines.
Share workflow techniques, ideas & reference materials with the team.
Strive to keep their skills current & up to date with new tools, software, and other related technology relating to their discipline.
Traditional arts background
Previous film experience
Modelling or look-dev experience
Framestore is proud to employ extraordinary talent across all genders, races, nationalities, religions, ages, abilities and sexual preferences. We aim to encourage and support all of our current and future employees to achieve their potential. No job applicant will receive less favourable treatment on any basis when applying for a career with us.