Ce que nous recherchons :
Connaissance approfondie de Maya
Aptitude à résoudre des problèmes en faisant preuve de créativité
Compréhension des exigences tant esthétiques que techniques du poste
Bonne compréhension de l'animation et sens du mouvement
Éthique de travail rigoureuse et consentement à participer autant à l'élaboration qu'à l'exécution des plans
Aptitudes pour le travail d'équipe dans un environnement complexe, axé sur le respect des échéances
Excellent sens de l'organisation, aptitudes pour la communication, entregent et capacité à assurer la liaison entre les différents services
Bonne connaissance de tout le processus lié aux effets visuels
Compréhension des enjeux liés aux processus (pipeline) et au flux des travaux, particulièrement de ceux liés à l'utilisation de multiples outils
Faculté d'adaptation et volonté d'apprendre de nouveaux procédés et d'acquérir de nouvelles compétences techniques
Expérience de travail dans un environnement Unix ou Linux
Expériencse et compétences atouts:
Expérience dans un poste similaire
Expérience en programmation et en rédaction de scripts (p. ex. Mel, Python ou C++)
Expérience des logiciels de simulation de foule (p. ex. Massive, Golaem, Miarmy ou autres solutions privées)
Bonne connaissance des systèmes de particules dans Maya
Expérience en élaboration d'outils, de scripts et de modules d'extension visant à optimiser le flux des travaux
Expérience de travail liée aux données de la capture de mouvement
Framestore est fier d'employer des talents extraordinaires de tous genres, races, nationalités, religions, âges, capacités et orientations sexuelles. Nous souhaitons encourager et aider tous nos employés actuels et futurs à atteindre leur plein potentiel. Aucun candidat qui applique ne bénéficiera d'un traitement moins favorable sur une base quelconque lorsqu'il postule pour une carrière chez Framestore.
Déclaration d'accessibilité
Notre studio de Montréal est doté d'un accès universel, avec une entrée sans marches, des toilettes accessibles et des espaces calmes. Nous nous engageons à offrir un milieu de travail inclusif pour tous et nous continuons à améliorer l'accessibilité afin de nous assurer que tous les employés se sentent soutenus.
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The multi-Oscar-winning creative Film & Episodic studio, at Framestore has worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema.
Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.
About the role
Crowd Technical Directors are responsible for creating the motion of crowds, including the animating and simulating of tens of thousands of characters for high end visual effects films.
What you’ll do:
Creating simulations of crowd characters as briefed by the Visual Effects/CG Supervisor or Lead
Developing locomotion, motion and triggering behaviours to ensure a variety of looks can be achieved
Utilising crowd software (both proprietary and off-the-shelf) to deliver to the highest possible standards
Liaising with other departments involved in the crowd pipeline including Modeling, Rigging, Animation, Motion Capture and Lighting
Involvement in developing crowd tools and techniques
Staying on schedule and meeting set deadlines while maintaining the highest levels of quality
Ongoing communication with Production and Leads regarding schedules and deadlines
What we’re looking for:
A thorough knowledge of Maya and Massive or Houdini
Creative problem solving skills
An appreciation of both the aesthetic and technical requirements of the role
A good understanding of animation and an eye for motion
A strong work ethic and a willingness to be involved in both development and shot execution
The ability to work as part of a team in a challenging, changeable and deadline oriented environment
Excellent organisation, communication and interpersonal skills and the ability to liaise across departments
A good understanding of the entire visual effects process
A familiarity with pipeline and workflow issues, especially working between multiple packages
Adaptability and the willingness to learn new processes, software and technical skills
Experience of working under a Unix/Linux systems environment
You might also have:
Previous experience in a similar role
Programming/scripting experience (e.g. Mel, Python and/or C++)
Experience with crowd software packages (e.g. Golaem, Miarmy, Houdini Crowds or other proprietary crowd solutions)
A good understanding of particle systems
Experience of developing tools, scripts and plug-ins to help streamline workflow
Previous experience working with motion capture data
Framestore is proud to employ extraordinary talent across all genders, races, nationalities, religions, ages, abilities and sexual preferences. We aim to encourage and support all of our current and future employees to achieve their potential. No job applicant will receive less favourable treatment on any basis when applying for a career with us.
Accessibility Statement
Our Montreal studio has universal access, with step-free entry, accessible toilets, and quiet spaces available. We are committed to providing an inclusive workplace for everyone and continue to improve accessibility to ensure all employees feel supported.