Ce que nous recherchons :
Solide connaissance pratique de Houdini, en particulier de Houdini Crowds et des définitions d’agents (une expérience avec Maya serait un atout).
Capacité à résoudre les problèmes de manière créative et compréhension des exigences tant esthétiques que techniques.
Maîtrise solide des principes d’animation et sens du mouvement.
Excellentes compétences en communication, en collaboration et en organisation.
Capacité à travailler efficacement sous pression dans un environnement dynamique où les échéances sont serrées.
Connaissance des pipelines et des flux de travail en effets visuels sur plusieurs logiciels.
Expérience de travail dans des environnements Unix/Linux.
Capacité d’adaptation et volonté d’apprendre de nouveaux outils et processus.
Expériencse et compétences atouts:
Expérience dans un poste similaire lié à la gestion de foules ou à la simulation.
Expérience en programmation ou en création de scripts (VEX, Python, C++).
Connaissance des systèmes de particules et de l’animation procédurale.
Expérience dans le développement d’outils, de scripts ou de “plug-ins” visant à optimiser les flux de travail..
Connaissance de l’intégration des données de capture de mouvement.
Processus d’application
Pour postuler, veuillez remplir le formulaire de candidature sur notre site. Contactez-nous à recruiters@framestore.com si vous avez des questions sur le poste en indiquant comme objet: Directeur.trice Technique des effets de foule - Montréal
Déclaration d'accessibilité
Notre studio de Montréal est doté d'un accès universel, avec une entrée sans marches, des toilettes accessibles et des espaces calmes. Nous nous engageons à offrir un milieu de travail inclusif pour tous et nous continuons à améliorer l'accessibilité afin de nous assurer que tous les employés se sentent soutenus.
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The multi-Oscar-winning creative Film & Episodic studio, at Framestore has worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema.
Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.
About the role
At Framestore, our Crowd Technical Directors bring large-scale scenes to life - simulating and animating tens of thousands of characters for high-end visual effects films. Working closely with our Supervisors and department Leads, you’ll help craft the dynamic motion and behaviour of digital crowds that fill the worlds of our most ambitious projects.
You’ll use both proprietary and off-the-shelf software to create visually rich simulations, ensuring a balance between realism and artistry. Collaboration is at the heart of the role - you’ll work hand-in-hand with teams across Modelling, Rigging, Animation, Motion Capture, and Lighting to deliver seamless crowd work that integrates perfectly into the final image.
This is an exciting opportunity for someone who thrives on both creative problem-solving and technical innovation, with the chance to contribute to the development of new tools and techniques that push the boundaries of what’s possible in visual effects.
You will also:
Create and run crowd simulations as briefed by the CG or VFX Supervisor
Develop locomotion and motion behaviours to achieve varied and believable performances.
Support the development of new crowd tools and workflows.
Maintain strong communication with Production and Leads to meet deadlines and quality standards.
What we’re looking for:
Strong working knowledge of Houdini, particularly Houdini Crowds and Agent Definitions (Maya experience a plus).
Creative problem-solving and an understanding of both aesthetic and technical requirements.
Solid grasp of animation principles and an eye for motion.
Excellent communication, collaboration and organisational skills.
Ability to work effectively under pressure in a fast-paced, deadline-driven environment.
Familiarity with VFX pipelines and workflows across multiple software packages.
Experience working in Unix/Linux environments.
Adaptability and a willingness to learn new tools and processes.
You might also have:
Previous experience in a similar crowd or simulation role.
Programming or scripting experience (e.g. VEX, Python, C++).
Understanding of particle systems and procedural animation.
Experience developing tools, scripts, or plug-ins to streamline workflows.
Familiarity with motion capture data integration.
Application Process
To apply, please complete the linked application form. For additional information, contact us at recruiters@framestore.com with the subject line: Crowd TD - Montreal
Accessibility Statement
Our Montreal studio has universal access, with step-free entry, accessible toilets, and quiet spaces available. We are committed to providing an inclusive workplace for everyone and continue to improve accessibility to ensure all employees feel supported.