Lead Creature FX TD

  • Film - Mumbai
  • Mumbai, Inde

Lead Creature FX TD

Description de l'offre d'emploi

Creature FX Artists are responsible for providing a wide variety of dynamic simulations for character based work; including clothing, hair, muscle, skin as well as any post simulation sculpting and finaling.

Creature FX artists will be expected to carry out the following responsibilities:

  • Create simulation rigs for characters and creatures using Maya nCloth, nHair, and additional 3rd party and proprietary tools.

  • Execute shots using simulation rigs and the delivery of finished assets to the Lighting department.

  • Liaise with other departments involved in the creature workflow - Modeling, Rigging, Animation, Lighting and Groom.

  • Be involved in the development of departmental tools and techniques.

  • Meet schedules and deadlines whilst maintaining the highest standards.

  • Present work for review to leads, supervisors, clients etc and follow through with notes and feedback as required.

  • Have ongoing communication with production and leads regarding schedules and deadlines.

  • Continue to become familiar with new tools, software, data and other related technology.

  • Work efficiently as part of a team, or independently, to complete assigned shots.

Lead Creature FX Artists will be expected to carry out the following responsibilities:

  • Lead a team of artists on a show.

  • Have a good understanding of key simulation requirements on a show.

  • Manage and spec team assignments.

  • Take responsibility for producing or overseeing sim Rigs and simulations for all creatures/characters and carry out or oversee set ups.

  • Has a good understanding of all types of dynamic simulation: cloth, hair/fur, feathers, skin and muscle.

  • Establish workflow templates, and approach and methods documentation and provide to the team where necessary.

  • Ensure that department tools are available for the team and properly set up for the show.

  • Assign appropriate tasks to Senior, Mid and Junior team members, showing a strong understanding of their abilities and the project workflow and timing.

  • Key contact for production and supervisors ensuring clear communication as to creative challenges and solutions and delays to scheduling, attend scheduling meetings.

  • Train, share knowledge and is responsible for the progression of more junior members of the team.

  • Work with supervisors and HOD on bids, and attend bidding meetings.

  • Work with HOD and Department manager to keep them updated on the progress of a show, challenges in the work or schedule and any team requirements.

  • Be the point of contact and maintain good relations with all other departments and address and issues promptly.

  • Attend dailies and present the work of your team, guide artists on how to present work.

  • Provide regular feedback and quality control for the work.

  • Set a high level of professionalism for the team, displaying calmness, integrity and positivity.

  • Ensure the show wiki is relevant and up to date especially after wrapping.

Pré-requis du poste

Desirable Skills:

  • Programming or scripting experience.

  • Modelling and rigging skills and experience.

  • A good understanding of Maya constraints and deformers.

  • Experience of working under a Unix/Linux systems environment.

  • Possesses a good eye, able to look at reference material and understand how to apply that within a simulation environment.

  • Good understanding of anatomy human and animal.