Hard surface modellers are responsible for the production of highly accurate and efficient CG models for use in high-end visual effects films. Modellers will work from reference which may include photographs, scan data, blueprints and/or concept designs. Modellers work closely with Texture Artists in order to produce models and UVs that meet the specific requirements of a VFX pipeline.
Responsibilities:
Creating models as briefed and/or in line with reference materials
Understanding and following outlined naming conventions
Presenting models for progress review to Leads, Supervisors and clients
Ensuring consistency of UV mapping
Communicating with other departments and production in order to ensure that the model meets relevant requirements
Making changes or updates to models as required
Ongoing communication with Production and Leads regarding schedules and deadlines
Staying on schedule and meeting set deadlines while maintaining the highest levels of quality
Essential Skills:
Relevant working experience of 4 years and above in high end VFX projects in a global studio
A good working knowledge of Maya
Creative, resourceful and with strong spatial awareness
Very strong polygonal subdivision modelling skills
Efficient with layout of UVs and awareness of texture requirements
Able to interpret and follow reference material to create clean, highly detailed and accurate models
Strong interpersonal and communication skills
Able to organise own workflow in a meticulous manner
Able to work well within a team
Desirable Skills:
Creative conceptual sculpting
Knowledge of anatomy
Experience with Mudbox and/or zBrush
Framestore is proud to employ extraordinary talent across all genders, races, nationalities, religions, ages, abilities and sexual preferences. We aim to encourage and support all of our current and future employees to achieve their potential. No job applicant will receive less favourable treatment on any basis when applying for a career with us.