Requirements:
5 years of VFX production experience
Maya rigging (full body/facial)
A passion for creating believable CG characters and the requisite attention to detail
Advanced Python or Mel, GUI scripting and the ability to follow strict coding standards
Experience with full scripted modular/functional rigging
Analytical and artistic skills, creativity and visual problem solving
Team work, communication and time management skills
The ability to write technical documentation and present your work (wiki, screen cap etc.)
Basic knowledge of anatomy for bipeds and quadrupeds, skeletons and muscles
A good understanding of constraints and deformers, how they work and their limitations
You might also have:
Facial anatomy, realistic eye and mouth rigs, Facs breakdown
Life drawing or organic modeling especially human anatomy
Basic knowledge of dynamics (Maya Hair, Comet, nCloth, nParticle etc.)
Strong maths background, especially matrix maths and geometry algorithms
C or C++ programming Maya plugins
Experience with body motion capture: rig hookups, offset rigs, re-targeting etc
Accessibility Statement
Our Melbourne studio is fully accessible, with step-free entry, accessible toilets, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.
Application Process & Deadline
To apply, please complete the linked application form or email your resume and portfolio to recruiters@framestore.com with the subject line: [Senior Rigging TD - Melbourne].
We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know—we are happy to accommodate your needs.