Animation
As an Animator, you'll produce high-quality animation that creates compelling, story-driven, and action-packed moments that fit within the style and pacing of the film.
What are we looking for:
Animation experience in Maya
Understanding of aesthetic movement and animation fundamentals
Creature (quadriped) and biped work is a plus
Use of reference is a plus
Assistant Technical Director
The Assistant Technical Director (ATD) is part of our entry-level role for our Pipeline team or other Technical Director roles such as FX, Lighting, Rigging, and many more. The ATD performs a diverse series of technical support and engineering functions to ensure the smooth running of our film visual effects projects.
What are we looking for:
Generalist knowledge of any 3D software (Maya, Houdini, Blender, etc)
Technical and problem-solving skills
Technical knowledge such as coding in Python is a plus
Experience in creating tools is a plus
FX
FX Technical Directors create CG renditions of naturalistic physical or magical phenomena such as fire, water, clouds, smoke, physical destruction and particule.
What are we looking for:
Strong Knowledge of Houdini
Work showing a good mix of FX discipline: particles, volumes, destruction, water, etc.
Demonstration of good artistic and/or Technical skills
Groom TD
The Groom Technical Director creates hair, fur and/or feather grooms for characters and creatures in high-end VFX film projects.
What are we looking for:
Strong knowledge of Maya
Character and creature groom work
Fabric fuzz and prop grooms
Artistic eye at matching reference
Houdini experience is a plus
Layout TD
Layout is responsible for building/maintaining all elements that make up a shot to make it ready for the Animation department. This layout is used to setup/pre-visualize shots correctly before the beginning of animation and allow downstream CG departments to use as the foundation for shot construction.
What are we looking for:
Familiarity in Maya
Experience in establishing a camera for animation
Experience in rough blocking, rough modeling work
Generalist knowledge of VFX pipeline is a plus
Lighting Technical Director
As a Lighting TD, you will assemble 3D scenes, including assets from various departments, and design the lighting for the shots, following the instructions of the visual effects supervisors, 3D computer graphics (CG) supervisors or sequence editors
What are we looking for:
Strong understanding of lighting composition
Understanding of reference sphere and MacBeth chart
Able to match reference and eye for good CG integration
Knowledge of Path Tracer Render (not realtime) and physically based lighting/rendering
Knowledge of Houdini software is a plus
Grasp of photography principles is a plus
Modeling
Modellers are responsible for the production of highly accurate and efficient CG models for use in high-end visual effects films. Modellers will work from references which may include photographs, scan data, blueprints and/or concept designs. Modellers work closely with Texture Artists in order to produce models and UVs that meet the specific requirements of a VFX pipeline.
What are we looking for:
Base knowledge of Maya
Modeling experience in any modeling tool/software is a plus
High-poly hero asset work (Organic and/or Hard-surface)
Matching reference is a plus
Showing UV packing aren’t necessary
Rigging Technical Director
Rigging Technical Directors are responsible for designing, creating and maintaining highly accurate and efficient rigs for high end visual effects films. Riggers work closely with Modelers and Animators to develop and refine rigs that meet the specific requirements of a VFX pipeline.
What are we looking for:
Maya rigging raw knowledge
Anatomy, muscle deformation
Code : Python, C++ (optionnal)
Facial rigging, FACS (facial action coding system) knowledge
Problem solving: try to show a complex problem, and how you solved it