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Visual Development Artist | L’Artiste du développement visuel

  • On-site
    • Montreal, Quebec, Canada
  • Film

Job description

The multi-Oscar-winning creative Film & Episodic studio, at Framestore has worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema.

Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

About the role

The Visual Development Artist helps to reduce the number of iterations in more expensive departments in the Film division by producing effective images or sequences that will help to answer creative questions on asset designs and builds (characters, props, vehicles, environments, fx) or help to define shot moods. The rendering should be generated from the available elements for that shot/asset (renders, models, etc...) when possible, in the aim of accelerating the incorporation of the creative notes into the actual asset/shot builds.

What you’ll do:

  • Working closely with the HOD, supervisors and clients to provide efficient and photorealistic imagery while building assets and scenes, using both 2D and 3D packages and helping to answer creative and technical questions during asset/shot/sequence development

  • Helping supervisors sell their vision for an asset/shot/sequence to clients by coming up with original designs, ideas and good visual references

  • Keen to help others, either for technical or artistic questions

  • Working on tight deadlines with frequent outputs when necessary

  • Working to get approvals on looks quickly to give time for the downstream departments to achieve these looks through proper builds

  • Working closely with other departments and HODs to make sure they can incorporate in the full builds everything they can from the visual development process

Job requirements

What we’re looking for:

  • Extensive visual background, highest creative traits

  • Good experience in film VFX and or Game using 3D softwares like (Maya/Houdini/Blender/Unreal/Nuke/3DCoat/Zbrush/Substance/Photoshop…)
    Note that in VisDev we are mainly using Blender as our main 3D software

  • Several years of experience in Film/Game as a Senior artist using a production pipeline is a big plus

  • Excellent knowledge of shortcuts available to create powerful visuals under pressure and short turn around times

  • Ability to translate supervisors and client needs/briefs into visuals in an efficient manner

  • Great attention to detail and a proactive approach to identify and resolve visual issues in order to maintain quality and logic within the outputs

  • Knowledge of a wide variety of software (to update frequently to keep up) and keen to try new tools/addons/softwares to see its potential to use in production.

  • Strong demonstrable experience in frame/shot composition/mood/realism

  • Good working knowledge of cinematography in a virtual environment

  • Ability to take direction and feedback from a supervisor

  • Able to create organised scenes/scripts/2D documents for easy handovers

You might also have:

  • Really confident in Modeling/Texturing/Lighting/Comp

  • Good understanding of geometry nodes(Blender) is a plus

  • Interest for the simulation/FX (a plus)

  • Good understanding of practical and digital cameras

  • At ease with creating various kinds of work: environments, creatures, weapons, fx, architecture…

  • Working knowledge in the following fields (a plus): geology, anatomy, industrial design, physics, architecture…

  • Good knowledge of at least a secondary 3D software and a compositing software(Nuke) and real time render engine (Octane, Unreal, Houdini) is a plus

Application Process

To apply, please complete the linked application form or submit your resume and portfolio to recruiters@framestore.com with the subject line: Visual Develpment Artist - Montreal

Application Deadline

December 1st 2025

Accessibility Statement

Our Montreal studio has universal access, with step-free entry, accessible toilets, and quiet spaces available. We are committed to providing an inclusive workplace for everyone and continue to improve accessibility to ensure all employees feel supported


or

On-site
  • Montreal, Canada
Film

What if i don't have every skill you're looking for?

The requirements listed in our job descriptions are guidelines, not hard and fast rules. You don’t have to satisfy every requirement or meet every qualification listed. If your skills are transferable and you feel like the role is right for you then we encourage you to apply. Applying gives you the opportunity to be considered for this role or for other roles that we might have coming up.

We are committed to equity and inclusion

Framestore is proud to employ extraordinary talent across all genders, races, nationalities, religions, ages, abilities and sexual preferences. We aim to encourage and support all of our current and future employees to achieve their potential. No individual will receive less favourable treatment on any basis when applying for a career with us.

If you need any assistance during the application or recruitment process please let us know and we will support you every step of the way.