Ce que nous recherchons:
Vaste expérience dans le domaine de l’imagerie digitale, créativité hors du commun
Bonne expérience dans les processus d’effets visuels en Film ou Jeux Vidéos en utilisant des logiciels tels que: (Maya/Houdini/Blender/Unreal/Nuke/3DCoat/Zbrush/Substance/Photoshop…)
Plusieurs années d'expérience en production en tant qu’artiste Senior (un atout)
Excellente connaissance des raccourcis disponibles pour créer des effets visuels sous pression et dans de courts délais
Capacité à traduire les besoins et demandes des superviseurs et des clients en éléments visuels de manière concise et efficace
Excellente attention aux détails et démontrer une approche proactive pour identifier et résoudre les problèmes visuels afin de maintenir le plus haut niveau de qualité dans les livraisons
Avoir un désir continu d’apprentissage de différents logiciels (se mettre à jour fréquemment pour rester à l’affût) propension à se tenir informé et prêt à tester de nouveaux outils/”add-ons” pour potentiellement les utiliser en production
Forte expérience dans la composition d’images et de plans (cinematographie)
Bonne connaissance pratique du travail cinématographique dans un environnement virtuel
Capacité à prendre des directives et de recevoir les commentaires d'un superviseur
Capacité à créer des scènes, des scripts et des documents 2D organisés pour partager entre les membres de l'équipe
Expériencse et compétences atouts:
Très bonnes capacités en Modelling/Texture/Lighting/Compositing
Bonne compréhension des shaders et “Geometry Nodes”(Blender) (un atout)
Capacité et intérêt pour les simulations/effets (un atout)
Bonne compréhension des techniques/cadrages de caméras physiques et digitales
Facilité à créer différents types de travaux: environnements, créatures, armes, effets visuels, architecture…
Connaissances pratiques dans les domaines suivants: géologie, anatomie, design industriel, physique, architecture…
Connaissance d'un logiciel 3D, d'un logiciel de composition et d'un moteur de rendu en temps réel (Octane, Keyshot, Unreal, etc...)
Processus d’application
Pour postuler, veuillez remplir le formulaire de candidature ci-joint ou envoyer votre curriculum vitae et votre portfolio à recruiters@framestore.com en indiquant comme objet : Artiste du développement visuel - Montreal
Date limite pour appliquer
1er Decembre 2025
Déclaration d'accessibilité
Notre studio de Montréal est doté d'un accès universel, avec une entrée sans marches, des toilettes accessibles et des espaces calmes. Nous nous engageons à offrir un milieu de travail inclusif pour tous et nous continuons à améliorer l'accessibilité afin de nous assurer que tous les employés se sentent soutenus.
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The multi-Oscar-winning creative Film & Episodic studio, at Framestore has worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema.
Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.
About the role
The Visual Development Artist helps to reduce the number of iterations in more expensive departments in the Film division by producing effective images or sequences that will help to answer creative questions on asset designs and builds (characters, props, vehicles, environments, fx) or help to define shot moods. The rendering should be generated from the available elements for that shot/asset (renders, models, etc...) when possible, in the aim of accelerating the incorporation of the creative notes into the actual asset/shot builds.
What you’ll do:
Working closely with the HOD, supervisors and clients to provide efficient and photorealistic imagery while building assets and scenes, using both 2D and 3D packages and helping to answer creative and technical questions during asset/shot/sequence development
Helping supervisors sell their vision for an asset/shot/sequence to clients by coming up with original designs, ideas and good visual references
Keen to help others, either for technical or artistic questions
Working on tight deadlines with frequent outputs when necessary
Working to get approvals on looks quickly to give time for the downstream departments to achieve these looks through proper builds
Working closely with other departments and HODs to make sure they can incorporate in the full builds everything they can from the visual development process
What we’re looking for:
Extensive visual background, highest creative traits
Good experience in film VFX and or Game using 3D softwares like (Maya/Houdini/Blender/Unreal/Nuke/3DCoat/Zbrush/Substance/Photoshop…)
Note that in VisDev we are mainly using Blender as our main 3D software
Several years of experience in Film/Game as a Senior artist using a production pipeline is a big plus
Excellent knowledge of shortcuts available to create powerful visuals under pressure and short turn around times
Ability to translate supervisors and client needs/briefs into visuals in an efficient manner
Great attention to detail and a proactive approach to identify and resolve visual issues in order to maintain quality and logic within the outputs
Knowledge of a wide variety of software (to update frequently to keep up) and keen to try new tools/addons/softwares to see its potential to use in production.
Strong demonstrable experience in frame/shot composition/mood/realism
Good working knowledge of cinematography in a virtual environment
Ability to take direction and feedback from a supervisor
Able to create organised scenes/scripts/2D documents for easy handovers
You might also have:
Really confident in Modeling/Texturing/Lighting/Comp
Good understanding of geometry nodes(Blender) is a plus
Interest for the simulation/FX (a plus)
Good understanding of practical and digital cameras
At ease with creating various kinds of work: environments, creatures, weapons, fx, architecture…
Working knowledge in the following fields (a plus): geology, anatomy, industrial design, physics, architecture…
Good knowledge of at least a secondary 3D software and a compositing software(Nuke) and real time render engine (Octane, Unreal, Houdini) is a plus
Application Process
To apply, please complete the linked application form or submit your resume and portfolio to recruiters@framestore.com with the subject line: Visual Develpment Artist - Montreal
Application Deadline
December 1st 2025
Accessibility Statement
Our Montreal studio has universal access, with step-free entry, accessible toilets, and quiet spaces available. We are committed to providing an inclusive workplace for everyone and continue to improve accessibility to ensure all employees feel supported.